This is a spreadsheet that allows you to enter a certain required Unit Value (Ex. 200,000) and it tells you exactly how many of each unit you would need, and the time it takes to build it. you are also able to add your specific Alliance Reduction Boost (currently set at 9%)
Unit Value Conversion
Good luck!
War of Nations
Tuesday, June 24, 2014
Wednesday, June 18, 2014
Perfect Build
Perfect Build
The first step to get to high missions is to get as many
factories to level 7 as possible. Obviously the more factories you have the
better, but 25-30 is enough to get you to mission 18-19.
The next important thing to do is to start stacking as many
queues of 1,000 Artilleries as possible. I prefer this method over destroying
factories because it is easier to control. I
prefer to stack as opposed to destroying factories because I would rather
control pop times even though stacking loses 20% of resources.
Next,
download a countdown timer and figure out when the builds would be. From one
event start to the other the times are as follows:
Box event: 96
hours (or Cross World Event [Time has varied]
BP event 48
hours
Build event
76 Hours
Once you
have the countdown set to build event (plus 9 hours for mission start), prepare
to load builds by raiding for oil and iron. Once the timer hits your Artillery
time (ex 125 hours), start to unloaded your stacked queue and placing those
10-15 minutes apart. A good number to
have is 10-15 factories full of 1k artilleries.
Once you
have as many 1k Arts loaded as possible, start saving to load sets of 500 arts
(63.5 hours from timer start). I set these up starting about 1 hour before my
1k arts start to go off. I also add a
few in an hour later, so on missions that don’t require 2k arts, can go off
with 1500 instead.
Finally, I
build sets of 1k helicopters to go off 1hr before the 500s(roughly 33.5 hours
from start). These 1k helicopters (worth 310K UV) are typically good for up to
mission 7.
My build
looks like this. With Event starting at noon
7:00PM – 1k
helicopter (310K UV)
7:05PM – 1k
helicopter (310K UV)
7:10PM – 1k helicopter
(310K UV)
7:15PM – 1k
helicopter (310K UV)
7:20PM – 1k
helicopter (310K UV)
7:25PM – 1k
helicopter (310K UV)
7:30PM – 1k
helicopter (310K UV)
8:00PM – 500
arts (900k UV)
8:10PM – 500
arts (900k UV)
8:10PM – 500
arts (900k UV)
9:00PM – 1K
art (1.8m UV)
9:10PM – 500
art (900k UV)
9:20PM – 1K
art (1.8m UV)
9:30PM – 1K
art (1.8m UV)
9:40PM – 1K
art (1.8m UV)
9:50PM – 1K
art (1.8m UV)
10:00PM – 1K
art (1.8m UV)
10:10PM – 1K
art (1.8m UV)
10:20PM – 1K
art (1.8m UV)
10:30PM – 500
art (900k UV)
10:40PM – 1K
art (1.8m UV)
10:50PM – 1K
art (1.8m UV)
11:00PM – 1K
art (1.8m UV)
11:10PM – 1K
art (1.8m UV)
11:20PM – 1K
art (1.8m UV)
…ect
Throughout
the build I constantly add more in Hails, aracs, and arts as these are the 3
highest yielding per minute build units. Until you have enough experience with
this method, I would recommend only going for one Mission set.
Tips:
·
Leave one factory open in case the missions
start close event start time. You can finish 3 missions in 4-5 hours with one
factory.
·
Start with 6-7 helis, 3-5 500 arts, and then add
on the 1ks…having 20k arts with nothing on the front end is a waste.
·
The closer you have your 1k arts pop the sooner
you can reset factories for either end of 1st missions, or middle of
2nd missions. But, if waiting until end of 1st works
better for your time zone then do that.
·
Builds that go off while sleeping aren’t
helpful, so plan accordingly
·
Hours before setting build instead of stacking
add arts behind needed units… 20 hours of heli followed by any units…Helis are
a low resources/hr build
·
Build a few 1k arts 24 hours after event start,
if you don’t need them for first build, destroy and use them for second.
· Finally, DON’T CHASE MISSIONS on FIRST Mission, requeue and go for second
Unit Values
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