Tuesday, June 24, 2014

Mission Value Unit Calculator

This is a spreadsheet that allows you to enter a certain required Unit Value (Ex. 200,000) and it tells you exactly how many of each unit you would need, and the time it takes to build it. you are also able to add your specific Alliance Reduction Boost (currently set at 9%)

Unit Value Conversion

Good luck!

Wednesday, June 18, 2014

Perfect Build

Perfect Build
The first step to get to high missions is to get as many factories to level 7 as possible. Obviously the more factories you have the better, but 25-30 is enough to get you to mission 18-19.
The next important thing to do is to start stacking as many queues of 1,000 Artilleries as possible. I prefer this method over destroying factories because it is easier to control. I prefer to stack as opposed to destroying factories because I would rather control pop times even though stacking loses 20% of resources.
Next, download a countdown timer and figure out when the builds would be. From one event start to the other the times are as follows:
Box event: 96 hours (or Cross World Event [Time has varied]
BP event 48 hours
Build event 76 Hours  
 
Once you have the countdown set to build event (plus 9 hours for mission start), prepare to load builds by raiding for oil and iron. Once the timer hits your Artillery time (ex 125 hours), start to unloaded your stacked queue and placing those 10-15 minutes apart.  A good number to have is 10-15 factories full of 1k artilleries.
 
Once you have as many 1k Arts loaded as possible, start saving to load sets of 500 arts (63.5 hours from timer start). I set these up starting about 1 hour before my 1k arts start to go off.  I also add a few in an hour later, so on missions that don’t require 2k arts, can go off with 1500 instead.
 
Finally, I build sets of 1k helicopters to go off 1hr before the 500s(roughly 33.5 hours from start). These 1k helicopters (worth 310K UV) are typically good for up to mission 7.
 
My build looks like this. With Event starting at noon

7:00PM – 1k helicopter (310K UV)
7:05PM – 1k helicopter (310K UV)
7:10PM – 1k helicopter (310K UV)
7:15PM – 1k helicopter (310K UV)
7:20PM – 1k helicopter (310K UV)
7:25PM – 1k helicopter (310K UV)
7:30PM – 1k helicopter (310K UV)
8:00PM – 500 arts (900k UV)
8:10PM – 500 arts (900k UV)
8:10PM – 500 arts (900k UV)
9:00PM – 1K art (1.8m UV)
9:10PM – 500 art (900k UV)
9:20PM – 1K art (1.8m UV)
9:30PM – 1K art (1.8m UV)
9:40PM – 1K art (1.8m UV)
9:50PM – 1K art (1.8m UV)
10:00PM – 1K art (1.8m UV)
10:10PM – 1K art (1.8m UV)
10:20PM – 1K art (1.8m UV)
10:30PM – 500 art (900k UV)
10:40PM – 1K art (1.8m UV)
10:50PM – 1K art (1.8m UV)
11:00PM – 1K art (1.8m UV)
11:10PM – 1K art (1.8m UV)
11:20PM – 1K art (1.8m UV)
…ect
 
 
 

Throughout the build I constantly add more in Hails, aracs, and arts as these are the 3 highest yielding per minute build units. Until you have enough experience with this method, I would recommend only going for one Mission set.
 
Tips:
 
·       Leave one factory open in case the missions start close event start time. You can finish 3 missions in 4-5 hours with one factory.
·       Start with 6-7 helis, 3-5 500 arts, and then add on the 1ks…having 20k arts with nothing on the front end is a waste.
·       The closer you have your 1k arts pop the sooner you can reset factories for either end of 1st missions, or middle of 2nd missions. But, if waiting until end of 1st works better for your time zone then do that.
·       Builds that go off while sleeping aren’t helpful, so plan accordingly
·       Hours before setting build instead of stacking add arts behind needed units… 20 hours of heli followed by any units…Helis are a low resources/hr build
·      
Build a few 1k arts 24 hours after event start, if you don’t need them for first build, destroy and use them for second.
·       Finally, DON’T CHASE MISSIONS on FIRST Mission, requeue and go for second
Unit Values